using System;
using System.Collections;
using System.Collections.Generic;
using Rmake.Model.Casts;
using Rmake.Model.Configurations;
using Rmake.Model.Enums;
using Rmake.Model.Maps;
using Rmake.Model.Materials;
using System.Drawing;
namespace Rmake.Model
{
///
/// 作成するゲームを管理するクラス。
///
[Serializable()]
public class Game : BaseEntity
{
#region Fields
private List