using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Rmake.Sound; namespace Rmake.RmakeTests.Sound { public partial class SoundOpenFile : Form { private SoundManager manager = new SoundManager(); public SoundOpenFile() { InitializeComponent(); } private void SoundOpenFile_Load(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == DialogResult.OK) { SoundBuffer buffer; buffer = manager.CreateSoundBuffer(); buffer.Open(openFileDialog1.FileName); buffer.Play(); } } private void openFileDialog1_FileOk(object sender, CancelEventArgs e) { } private void timer1_Tick(object sender, EventArgs e) { manager.Poll(); } private void button2_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == DialogResult.OK) { manager.PlayBGM(openFileDialog1.FileName); } } } }